The Exodus Project: A Deep Dive for the Hardcore Futurism Fanatic.
For a specific breed of science-fiction fan, the announcement of Exodus stood as the most significant moment from a prestigious gaming awards ceremony. Interestingly, those very fans could have missed grasped its full significance during the initial showcase.
Exodus, the inaugural game from a new studio populated with veteran talent from a renowned RPG developer, was originally announced a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a action-packed trailer. Ahead of this presentation, the studio's leadership discussed some of the authentic scientific concepts that serve as the basis for the game's universe: time dilation, human augmentation, and galactic expansion. These are all inherently complex ideas, which are notoriously tough to communicate in a brief, cinematic trailer.
“I wish some of those fascinating and fresh ideas were highlighted in the trailer. What I perceived was ‘standard man in space,’” wrote one observer. Another quipped, “My impression was ‘this is like a well-known space opera RPG at home.’” Reactions in fan hubs were correspondingly mixed.
The trailer's strategy undoubtedly makes sense from a business standpoint. When striving to stand out during a marathon onslaught of game announcements, what sells better: A team discussing the finer points of Einsteinian physics? Or massive robots combusting while additional giant robots emit energy beams from their armor? However, in choosing visual bombast, the developers failed to include the quieter details that make Exodus one of the more exciting concept-driven games coming soon. Let's break it down.
The Celestial Conundrum
Does Exodus include aliens? Yes. It depends. Look at that shot near the start of the trailer, showing a humanoid with gray-blue skin and technological components fused into their body. That was surely an alien, right? In the end hinges on your perspective regarding one of the game's core thematic dilemmas: If you applied incremental change philosophy to the human DNA, is what remains still a human being?
“We want the Celestials... for a player that isn't dedicate large amounts of time into learning the backstory, to still grasp the fundamental idea that they're advanced humans, understand that they’re an foe you have to deal with... But also, ultimately, make sure it's enjoyable and that they're cool and that they function effectively to encounter,” explained the studio's general manager.
Grasping how these alien-seeming beings aren't by definition aliens requires understanding enormous expanses of both the galaxy and history. Time dilation — the relativistic effect that time moves differently for rapidly traveling objects — is an fundamental hard line of Exodus’ narrative setting. Here are the fundamentals: Humanity leaves a dying Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers radically altered their biology and assumed the “Celestial” title.
“There’s multiple tiers of evolution. The people who arrived at the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see standard humans as sort of primitive, inferior, not really suitable for the higher tiers of society,” stated the game's narrative director.
Exodus is set roughly 40,000 years in the future. Consider that timeframe — that's essentially all of recorded human history multiplied ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories mastering the boundaries of biological science. You would not possibly identify the result as human. You might very well believe you're observing an alien. The most vicious lineage of Celestial, known as the Mara-Yama, can assume various forms. Some possess fangs and claws and stand towering tall. Others are covered in chitinous shells. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a fleshy blob attached to a head.
Technology and Lore
Between the explosions, lasers, and war beasts, you might have caught snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that radiates a purple glow. A spaceship jets into a portal and is gone at incredible speed. This all seems past human understanding, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of concepts that appear alien but are firmly grounded in humanity's own ascension.
Beyond the core development team, the Exodus universe is being authored by what the narrative lead called a duo of “sci-fi giants.” One acclaimed author has already published a doorstopper novel set in the universe, with another planned, while another esteemed writer has penned a series of short stories. Bringing such respected science-fiction talent into the world years before the game's release has allowed the studio to develop a layered fictional universe as a framework for the game.
“It was really a partnership. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone of that caliber, you don't want to constrain him. You want to give him latitude,” the narrative director said of the collaboration.
One interesting scene shows Jun seemingly shape the ground beneath him, creating stone into a instant bridge. This material, called livestone, is controlled by mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were allowed limited technologies by the Celestials. Since Jun demonstrates this ability, one might wonder about his nature.
“Jun's not technically a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, adding that the ability to interact with Celestial technology is a “key part of the game.”
The immense scale of the Exodus setting — both in distance and the timeline — means there is ample room for multiple stories to be told, using the same universe without causing overlap.
Tales of Time and Loss
Although Exodus has been on the radar for a couple of years and won't arrive, several stories have already begun to be told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials totally alien to her experience. An episode of a sci-fi anthology tells a heartbreaking story about a father searching for his daughter across star systems, with time dilation resulting in life-altering effects on their family; by the time he finds her, she has lived a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily left by Celestials that has become a human stronghold. A consuming plague known as “the Rot” has begun corroding everything, including vital life support systems, and Jun must use his Celestial-like powers to {find a solution|stop